Brain Force Memoranger is a long SF-RPG, which includes knowledge of nuroscience. Many scientists in the cutting edge participated in the production.
In order to protect memories of this star, 5 main members transform (transmit) to Memoranger by releasing their limiter of the brain, and fight against mutants that threaten humanity, like the squadron heros. This SF-RPG takes a style close to a free scenario where many sub events happen associated with more than 200 characters and about 400 mutants. Furthermore, this game would ensure that the more you play, the more you get knowledge of neuroscience and life sciences.
Outline and character information are shown below.
Detailed databases are shown below.
This game was produced at a scientific level of 2007. We are thinking to update it to reflect the latest knowledge. Please wait without expecting too much.
Because this game was produced by RPG maker 2000, RPG 2000 RTP is required for operation.
Depending on the operating environment, problems may occur such as sound sorce malfunction and Inability to proceed. Please note it before playing.
This game consists of the main story, divided in 11 chapters, and about 30 subevents. Play time is 15 to 100 hours or more. There are three distinctive battle systems.
1 The level of character is upped by event clear, and the status is grown by
allocating plasticy points obtained during the battle.
2 During the battle, by using skills (special brain power), you learn new
skills. You should use skills aggressively.
3 During the battle, by combining the skills of each character, combination
attacks are expressed.
Strategy is required to win the battle, e.g., try to do your combination attack, with blocking enemy's.
As a child, various words had appeared in the game you played. Probably, you got these words into nature and head even if you did not try to learn it. If those were scientific words, you would be fun and learn the words. Brain Force Memoranger was produced by such a concept. You would learn scientific words as by-products of playing this game, unlike previous educational games that simply
demand you to learn. After playing, your knowledge of neuroscience may exceed the King of the University of Tokyo.
We are waiting for live playing and reviews from childs to research regidents belonging to Massachusetts Institute of Technology. In addition to reviews of the game, we accept discussion of current science, reserch, canfarence presentation, secondary production etc. Everything is OK.